(This game's display situation is such a mess that I think the above is the only screenshot of the game at its internal resolution on the entire Internet. Or if you want to get weirder here's Wild Guns Reloaded, which runs internally at 426x270, but gets stretched out to 480x270 by default on most monitors: Here's a screenshot of the upcoming 480x270 game Bushiden which you can use. If anyone has the time, I would really love if you could test this stuff out for me. And finally, am I in the wrong for picking 480x270, and is there a better 16:9 resolution (or approximate) that I could work with for my purposes? Is there any reasonable way to display this resolution on normal 15Khz TVs? Preferably without interlacing.?ĥ. So the best way here is to upscale the image from 480x270 to 960x540 with fake scanlines, then "line-double" this image to 1080p?Ĥ. What about HD CRTs? These are 540p internally, but apparently many of them only take a 1080p signal (to display in 1080i). What about a 24Khz monitor? Is the best way here to display a 512x384 image with the 480x270 play area in the middle? (512x400, for a 25Khz monitor?)ģ. What is the absolute best way to display a 480x270 game on a 31Khz monitor? Is the only option really just to display a 640x480 image with the 480x270 play area smack in the middle, or are there ways to "force" a resolution which utilizes more screen space (without software upscaling)?Ģ. Now, I haven't owned a widescreen CRT in years and I don't even have a CRT in my apartment right now (only LCD monitors and a projector). ![]() This leaves me with the problem of which display options to support, in order to maintain as much compatibility with classic monitors as possible. Moreover, I've decided that the best design resolution for the game is 480x270 this allows for larger sprites than the 426x240 or 427x240 that seems standard for retro devs, while being years of work less than 640x360 (for a non-tile-based game). I've been working on a new design for a pixel-art-based sidescroller, and after some thought I've decided that for various reasons this game would work better in a widescreen resolution.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |